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Parallelization Strategies for Local Search Algorithms on Graphics Processing Units

机译:图形处理单元上本地搜索算法的并行化策略

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The purpose of this paper is to propose effective parallelization strategies for Local Search algorithms on Graphics Processing Units (GPU). We consider the distribution of the 3-opt neighborhood structure embedded in the Iterated Local Search framework Three resulting approaches are evaluated and compared on both speedup and solution quality on a state-of-the-art Fermi GPU architecture. Solving instances of the Travelling Salesman Problem ranging from 100 to 3038 cities, we report speedups of up to 8.51 with solution quality similar to the best known sequential implementations and of up to 45.40 with a variable increase in tour length. The proposed experimental study highlights the influence of the pivoting rule, neighborhood size and parallelization granularity on the obtained level of performance.
机译:本文的目的是为图形处理单元(GPU)上的本地搜索算法提出有效的并行化策略。我们考虑了迭代式本地搜索框架中嵌入的3-opt邻域结构的分布。在最新的Fermi GPU架构上,评估并比较了三种最终方法的提速和解决方案质量。解决了100个到3038个城市之间的旅行商问题的实例,我们报告说,解决方案质量与最著名的顺序实现相近,最高可提高8.51,而旅行时长的变化则可提高至45.40。拟议的实验研究强调了枢纽规则,邻域大小和并行化粒度对所获得的性能水平的影响。

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