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Effects of Spatial Resolution and Antialiasing on Stereoacuity and Comfort

机译:空间分辨率和抗锯齿对立体感和舒适度的影响

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The flight simulation training industry has considered the use of stereoscopic displays for decades, yet their use is still limited to a small fraction of training applications. Primary reasons for their slow adoption include high cost and complexity, discomfort, and the belief that stereopsis is not useful at distances greater than about 10 m. The cost and complexity of stereoscopic displays is rapidly declining due to heavy investments by other industries, minimizing this barrier to their use in flight simulation. The barriers of discomfort and utility are addressed in this paper. An evaluation of standard and stereoscopic display systems designed for air refueling boom operator training was conducted with operators estimating the distance between receiver aircraft and the boom nozzle. Relative distance estimates were significantly more precise for the stereoscopic conditions, even at the 20 to 25 working distance of the boom operators. This finding is at odds with the findings of researchers who concluded stereopsis is of little use at this distance, but who used low resolution displays in their evaluations. Our evaluation of spatial resolution and antialiasing showed that stereoacuity thresholds as low as 5.5 arcsec are attainable. For antialiasing kernel widths less than about 1.2 pixels, both stereoacuity and comfort are heavily dependent on display pitch over the range of 0.5 to 3.0 arcmin. For filter widths greater than about 1.6 pixels, display pitch had a much smaller effect on stereoacuity and comfort. These results suggest stereoscopic displays have been undervalued by previous researchers due to the low resolution and insufficient antialiasing used in their evaluations. The results imply appropriately designed stereoscopic displays are more useful than previously thought for air refueling and rotary wing tasks involving working distances of 20+ m.
机译:飞行模拟培训行业几十年来一直在考虑使用立体显示器,但其使用仍然仅限于一小部分训练应用。缓慢采用它们的主要原因包括高成本和复杂性,不适感以及认为立体视在大于约10 m的距离上无用的信念。由于其他行业的大量投资,立体显示器的成本和复杂性正在迅速下降,从而最大程度地减少了将其用于飞行模拟的障碍。本文解决了不适和实用性的障碍。对为空中加油机吊杆操作员培训而设计的标准和立体显示系统进行了评估,操作员估算了接收飞机和吊杆喷嘴之间的距离。即使在动臂操作员工作距离为20到25的情况下,相对距离的估算对于立体条件也要更加精确。这个发现与研究人员的发现是矛盾的,他们得出结论认为,在这个距离上立体视几乎没有用,但是他们在评估中使用了低分辨率的显示器。我们对空间分辨率和抗锯齿的评估表明,立体视阈值可低至5.5 arcsec。对于小于约1.2像素的抗锯齿内核宽度,立体视敏度和舒适度在很大程度上取决于0.5至3.0 arcmin范围内的显示间距。对于大于约1.6像素的滤镜宽度,显示间距对立体感和舒适度的影响要小得多。这些结果表明,由于分辨率低且抗混叠效果不足,以前的研究人员低估了立体显示器的价值。结果表明,经过适当设计的立体显示器比以前认为的更有用,可用于工作距离为20+ m的空中加油和旋翼任务。

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