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Simulation-based interface for playing with sounds in media applications

机译:基于仿真的界面,可在媒体应用程序中播放声音

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Advanced audio processing for interactive media is in demand for a wide range of applications and devices. The requirements for interactive media contexts tend to impose both device-specific and style-specific constraints. The goal of the present research is to develop a robust approach to interactive audio that may be persistent across diverse media contexts. This project adopts a structural approach to the relationship of interactive sounds to interactive graphical media. We refer to this as a model-to-model architecture. Sound production is decoupled from specific media styles, enabling abstractions using feature analysis of simulation output that can be adapted to a variety of media devices. The identifying metaphor for this approach is playing with sounds through graphical representations and interactive scenarios.
机译:交互式媒体的高级音频处理需要广泛的应用程序和设备。对交互式媒体上下文的要求往往会施加特定于设备的约束和特定于样式的约束。本研究的目的是开发一种健壮的交互式音频方法,该方法可以在各种媒体环境中保持持久性。该项目采用结构化方法来处理交互式声音与交互式图形媒体之间的关系。我们将此称为模型到模型的体系结构。声音的产生与特定的媒体样式是分离的,从而可以使用模拟输出的特征分析来进行抽象,以适应各种媒体设备。这种方法的识别隐喻是通过图形表示和交互式场景来播放声音。

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