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Real-Time Dense 3D Reconstruction with Active Vision System Via Graphic Hardware Acceleration

机译:具有图形硬件加速度的活动视觉系统实时密集的3D重建

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We herein present a real-time active 3D imaging system. The system consists of a pair of stereo camera and a projector. We develop two sets of algorithm using different configurations on our system. The first uses a stereo camera,by projecting fringe patterns onto target surface,dense disparity map can be computed in sub-pixel accuracy even for region without any feature. While the second uses only one of the cameras and the projector is used as an inverse camera. The disparity map is computed by unwrapping the wrapped phase map which is derived from three-phase-shifting method, then triangulation is used to computed 3D information. Graphic hardware is used to accelerate the computation. Experiments show that both methods exhibit good performance in accuracy,density and speed,can capture 3D image at the speed of 10 frames per second with a maximum size of 300k points per frame.
机译:我们在本文中存在实时有源3D成像系统。该系统由一对立体声相机和投影机组成。我们在系统上使用不同配置开发两组算法。通过将边缘图案投影到目标表面上,首先使用立体声相机,即使没有任何特征,也可以以子像素精度计算致密视差图。虽然第二个仅使用一个相机和投影仪作为逆相机。通过揭示从三相移位方法导出的包裹相位映射来计算视差图,然后三角测量用于计算3D信息。图形硬件用于加速计算。实验表明,两种方法的准确性,密度和速度都能表现出良好的性能,可以以每秒10帧的速度捕获3D图像,每个帧的最大尺寸为300k点。

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