首页> 外文会议>International Conference on 3D Imaging >On the distinction between perceived predicted depth in S3D films
【24h】

On the distinction between perceived predicted depth in S3D films

机译:关于S3D影片的感知深度和预测深度之间的区别

获取原文

摘要

A primary concern when making stereoscopic 3D (S3D) movies is to promote an effective and comfortable S3D experience for the audience when displayed on the screen. The amount of depth produced on-screen can be controlled using a variety of parameters. Many of these are lighting related such as lighting architecture and technology. Others are optical or positional and thus have a geometrical effect including camera interaxial distance, camera convergence, lens properties, viewing distance and angle, screen/projector properties and viewer anatomy (interocular distance). The amount of estimated depth from disparity alone can be precisely predicted from simple trigonometry; however, perceived depth from disparity in complex scenes is difficult to evaluate and most likely different from the predicted depth based on geometry. This discrepancy is mediated by perceptual and cognitive factors, including resolution of the combination/conflict of pictorial, motion and binocular depth cues. This paper will review geometric predictions of depth from disparity and present the results of experiments which assess perceived S3D depth and the effect of the complexity of scene content.
机译:制作立体3D(S3D)电影时,主要关注的问题是在屏幕上显示时为观众带来有效和舒适的S3D体验。屏幕上产生的深度量可以使用各种参数进行控制。其中许多与照明相关,例如照明体系结构和技术。其他的是光学的或位置的,因此具有几何效果,包括相机轴间距离,相机会聚,镜头特性,观察距离和角度,屏幕/投影仪特性以及观察者解剖结构(眼间距离)。仅凭视差得出的估计深度量就可以通过简单的三角函数精确预测;然而,复杂场景中视差引起的感知深度难以评估,并且很可能与基于几何体的预测深度不同。这种差异是由知觉和认知因素介导的,包括图片,运动和双目深度提示的组合/冲突的解决。本文将回顾视差的深度几何预测,并提供评估感知的S3D深度以及​​场景内容复杂性影响的实验结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号