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A Visual Hull Algorithm of 3D Reconstruction Based on Interframe Coherence

机译:基于帧间相干性的3D重构可视外壳算法

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The traditional volumetric visual hull generating methods were not applicable to real-time objects due to frame by frame calculations. A fast new algorithm based on inter frame coherence was represented for fast reconstructing an object's visual hull from its silhouettes in this paper. Utilizing frame to frame coherence of inter frame visual hulls and motion estimation, the numbers of voxels that need to be calculated were adjusted dynamically without having to calculate all the voxels. The solution improved the time efficiency by decreasing the computation cost. The results of the experiments show that this generation algorithm is superior to some classical visual hull methods, as far as its reconstruction function for time complexity is concerned.
机译:由于逐帧计算,传统的体积视觉船体生成方法不适用于实时对象。本文提出了一种基于帧间相干性的快速新算法,用于从物体的轮廓快速重建物体的视觉外壳。利用帧间视觉外壳的帧到帧连贯性和运动估计,无需计算所有体素就可以动态调整需要计算的体素的数量。该解决方案通过降低计算成本提高了时间效率。实验结果表明,就时间复杂度的重构功能而言,该生成算法优于某些经典的视觉船体算法。

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