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SPH-Based Fluid Simulation: A Survey

机译:基于SPH的流体模拟:调查

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This paper presents an up-to-date survey on the application of Smoothed Particle Hydrodynamics (SPH) method in fluid simulation. As a pure Lagrangian method, it has a wide range of applications in computer graphics. We summarize it from key issues of kernel function, neighborhood search, boundary conditions, time integral to algorithm application in diverse fluids, including bubble, fluid-solid interaction, multiphase flow and mixed flow. We also discuss the hotspots area, including adaptive sampling, flow control, surface rendering and accelerating algorithm. In experiment section, we show four different animation scenes based on the survey algorithm in our platform. In the end, we point out the potential problems and prospects for future work.
机译:本文介绍了有关平滑粒子流体动力学(SPH)方法在流体模拟中的应用的最新调查。作为一种纯拉格朗日方法,它在计算机图形学中具有广泛的应用。我们从核函数,邻域搜索,边界条件,时间积分到算法在各种流体中的应用(包括气泡,流固耦合,多相流和混合流)中的关键问题进行了总结。我们还将讨论热点区域,包括自适应采样,流量控制,表面渲染和加速算法。在实验部分,我们基于平台中的调查算法显示了四个不同的动画场景。最后,我们指出了潜在的问题和未来工作的前景。

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