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Evaluation of fairness in multiplayer network games

机译:多人网络游戏公平性评估

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摘要

In multiplayer networks games, the network quality (delay or loss) differences among players can lead to unfairness in playing game. Fairness generally refers to all players having equal playing conditions in the conventional studies and it was attempted to keep fairness by making the level of network quality uniform for all game players. However, this approach makes network functions too complicated. This paper evaluates the fairness in multiplayer network games, assuming that no efforts are taken to make network quality uniform for all the game players and that a game is fair if all game players accept the existence of network quality differences and do not feel being treated unfairly. First, this paper tries to identify events which greatly influence the player's perception of unfairness. Then, this paper evaluates the lowest network quality level difference at which unfairness is not perceived by the game player, and indicates that the lowest network quality level difference in congested situation is less than that in normal situation. The results in this paper could provide basic information for the design of multiplayer network game systems.
机译:在多人网络游戏中,玩家之间的网络质量(延迟或丢失)差异可能导致玩游戏不公平。公平性通常是指在常规研究中具有平等比赛条件的所有玩家,并且试图通过使所有游戏者的网络质量水平保持一致来保持公平性。但是,这种方法使网络功能过于复杂。本文评估了多人网络游戏中的公平性,假设不采取任何措施使所有游戏者的网络质量保持一致,并且假设所有游戏者都接受网络质量差异的存在并且不感到受到不公平对待,则该游戏是公平的。首先,本文试图确定会严重影响玩家对不公平感的事件。然后,本文评估了游戏者未察觉到不公平的最低网络质量等级差异,并指出拥塞情况下的最低网络质量等级差异小于正常情况下的最低网络质量等级差异。本文的研究结果可为多人网络游戏系统的设计提供基础信息。

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