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A storage structure and capture judging algorithm of realizing the computer game program of Surakarta chess

机译:实现Surakarta国际象棋计算机游戏程序的存储结构和捕获判断算法

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Surakarta chess is one of Computer Olympiad chesses. Chessboard, chessman, and chess rule, the three key elements of Surakarta chess, are introduced. The logical structure of Surakarta chess is studied. A storage structure of realizing the computer game program of Surakarta chess is presented. Representation of chessboard and chessman are presented by using the storage structure. The capture circular queue concept is advanced, and the move judging algorithm and capture judging algorithm are implemented, and the chess rules are realized. The finding shows that the storage structure of realizing the computer game program of Surakarta chess is efficient and reliable. The move judging algorithm and capture judging algorithm run accurately and fast. This storage structure and capture judging algorithm have referential value to accomplish the computer game programs of other sorts of chesses.
机译:泗水国际象棋是计算机奥林匹克国际象棋之一。介绍了Surakarta国际象棋的三个关键要素:棋盘,棋子和象棋规则。研究了泗水国际象棋的逻辑结构。提出了实现Surakarta国际象棋计算机游戏程序的存储结构。通过使用存储结构来表示棋盘和棋子的表示。提出了捕获循环队列的概念,实现了移动判断算法和捕获判断算法,并实现了象棋规则。研究结果表明,实现泗水国际象棋计算机游戏程序的存储结构是高效可靠的。移动判断算法和捕获判断算法运行准确,快速。该存储结构和捕获判断算法对完成其他国际象棋的计算机游戏程序具有参考价值。

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