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Facial animation system based on image warping algorithm

机译:基于图像变形算法的人脸动画系统

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This paper is about the technologies in facial animation application. The major contents are as follows:1)We summary the classic image warping algorithms, and analyze the advantages and disadvantages of these algorithms when used in facial animation; 2)We study the principles of Mesh Warping image warping algorithms, and propose a novel Mesh Warping algorithm based on scan lines. The algorithm meets real-time facial animation system in running time, reduces the constraints of constructing splines in some degree, and cuts down the difficulty of image warping, according to experimental results; 3)We introduce MEPG-4 facial animation standard, and implement a speech-driven facial animation system using it. The system makes use of our scan lines Mesh Warping algorithm, which produces a variety of mouth and facial expressions of the speaker, more realistic animation, higher real-time, and better with the speech sync.
机译:本文是关于面部动画应用中的技术。主要内容如下:1)总结了经典的图像变形算法,并分析了这些算法在面部动画中的优缺点。 2)研究了网格变形图像变形算法的原理,提出了一种基于扫描线的新型网格变形算法。实验结果表明,该算法在运行时可以满足实时人脸动画系统的要求,在一定程度上减少了样条线构造的约束,降低了图像变形的难度。 3)我们引入了MEPG-4面部动画标准,并使用它来实现语音驱动的面部动画系统。该系统利用了我们的扫描线网格变形算法,该算法可产生说话人的各种口型和面部表情,更逼真的动画,更高的实时性以及更好的语音同步效果。

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