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A framework for browser-based Multiplayer Online Games using WebGL and WebSocket

机译:使用WebGL和WebSocket的基于浏览器的多人在线游戏的框架

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Compared to the traditional stand-alone game client, browser-based Multiplayer Online Game (MOG), which requires no explicit installation and is able to achieve cross-platform easily, is getting more and more popular. With the rapid development of HTML5 standard and other Web technologies, MOG systems based on WebGL and WebSocket seem to be very promising. We implemented such a framework for browser-based multiplayer online games and studied its performance and feasibility. Our analytical result shows that Three.js 3D Engine and jWebSocket based MOG can easily support the interaction of a small group of users.
机译:与传统的独立游戏客户端相比,无需显式安装且能够轻松实现跨平台的基于浏览器的多人在线游戏(MOG)越来越受欢迎。随着HTML5标准和其他Web技术的飞速发展,基于WebGL和WebSocket的MOG系统似乎非常有前途。我们为基于浏览器的多人在线游戏实现了这样的框架,并研究了其性能和可行性。我们的分析结果表明,Three.js 3D引擎和基于jWebSocket的MOG可以轻松支持少数用户的交互。

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