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Validation of the Elements/RE-ACTION System for use with children: Evaluation of performance across developmental stages

机译:验证适用于儿童的Elements / RE-ACTION系统:评估各个发育阶段的表现

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The aim of this study was to ascertain the feasibility of using the Elements virtual reality (VR) System for children and determine the construct validity of the assessment mode of the system. These technologies were adapted for use with children, called the Re-Action system, to support motor learning. A mixed-approach design was used. Construct validity was evaluated by contrasting performance on system variables across different developmental stages (Kindergarten, Primary Education, Middle Education and Secondary Education). Four system-generated measures were recorded automatically by the Re-Action system: object placement accuracy, movement speed, movement efficiency, and response errors. These measures were obtained during goal based tasks ranging from predictable to random targets. Children's perceptions of the system were measured via the Short Feedback Questionnaire-Children (SFQ-C) to ascertain the levels of engagement of the children in the system which might support motivation and compliance. Seventy-three children aged between 4 and 16 years undertook 15 minutes of interaction with the system. Differences between developmental stages were identified on randomly presented stimuli indicating that the RE-ACTION system has some sensitivity to developmental trends in performance capacity. Subjective data from the SFQ-C revealed high levels of enjoyment and satisfaction with the tasks. These findings support an earlier case study evaluation of the Re-Action system for use with children with hemiplegia and suggest that the paediatric adaptation of the Elements System has the potential to support understanding of motor learning through childhood. The assessment mode of the system appears to be a valid movement assessment tool for children of different ages with the potential for documenting change as a result of development or intervention.
机译:这项研究的目的是确定为儿童使用Elements虚拟现实(VR)系统的可行性,并确定该系统的评估模式的构造有效性。这些技术适用于儿童,称为Re-Action系统,以支持运动学习。使用了混合方法设计。通过对比不同发展阶段(幼儿园,小学,中学和中学)系统变量的性能来评估构建的有效性。 Re-Action系统自动记录了四个系统生成的度量:对象放置精度,移动速度,移动效率和响应错误。这些度量是在基于目标的任务(从可预测的目标到随机的目标)中获得的。通过对儿童的简短反馈调查表(SFQ-C)来评估儿童对系统的看法,以确定儿童在系统中的参与程度,这可能会支持动机和依从性。年龄在4至16岁之间的73名儿童与该系统进行了15分钟的互动。在随机出现的刺激上发现了发育阶段之间的差异,这表明RE-ACTION系统对表演能力的发展趋势具有一定的敏感性。 SFQ-C的主观数据显示出对任务的高度享受和满意。这些发现支持了针对偏瘫儿童使用Re-Action系统的早期案例研究评估,并表明Elements System的儿科适应性有可能支持理解儿童时期的运动学习。该系统的评估模式似乎是针对不同年龄儿童的有效运动评估工具,有可能记录由于发展或干预而引起的变化。

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