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An animation approach to develop C++ code from Object-Z specifications

机译:一种从Object-Z规范开发C ++代码的动画方法

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Object-Z is an extension of Z which facilitates specification of large, complex software by defining a system as a collection of independent classes. A number of contributions have been made so far to map Object-Z to various object-oriented languages. However, the given mapping rules do not cover some Object-Z specification constructs, such as class union, object aggregation, object containment and some operation operators. Also, most of the existing works propose rules in a general way. In other words, they do not consider all cases in a detailed way needed to automate the mapping. In this paper, we present a much more comprehensive way to animate Object-Z specifications using C++ such that mapping rules are described with enough details that facilitate automation capability. Also, the given method covers some constructs that have not been considered in the literature yet.
机译:Object-Z是Z的扩展,它通过将系统定义为独立类的集合来简化大型复杂软件的规范。迄今为止,已经做出了许多贡献,以将Object-Z映射到各种面向对象的语言。但是,给定的映射规则不涵盖某些Object-Z规范构造,例如类联合,对象聚合,对象包含和某些运算符。此外,大多数现有作品都以一般方式提出规则。换句话说,他们没有以自动化映射所需的详细方式考虑所有情况。在本文中,我们提出了一种使用C ++ 为Object-Z规格设置动画的更加全面的方法,以便以足够的细节描述映射规则,以促进自动化功能。同样,给定的方法涵盖了一些文献中尚未考虑的构造。

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