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Ms Pac-Man versus Ghost Team CEC 2011 competition

机译:吃豆人女士与Ghost Team CEC 2011比赛

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Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as Go, where the level of play is now competitive with expert human play on smaller boards. Recently, a significantly more complex class of games has received increasing attention: real-time video games. These games pose many new challenges, including strict time constraints, simultaneous moves and open-endedness. Unlike in traditional board games, computational play is generally unable to compete with human players. One driving force in improving the overall performance of artificial intelligence players are game competitions where practitioners may evaluate and compare their methods against those submitted by others and possibly human players as well. In this paper we introduce a new competition based on the popular arcade video game Ms Pac-Man: Ms Pac-Man versus Ghost Team. The competition, to be held at the Congress on Evolutionary Computation 2011 for the first time, allows participants to develop controllers for either the Ms Pac-Man agent or for the Ghost Team and unlike previous Ms Pac-Man competitions that relied on screen capture, the players now interface directly with the game engine. In this paper we introduce the competition, including a review of previous work as well as a discussion of several aspects regarding the setting up of the game competition itself.
机译:游戏为计算智能提供了理想的测试平台,近年来,尤其是在围棋(Go)这样的游戏中取得了长足的进步,围棋的游戏水平已经可以与较小的棋盘上的专家级游戏竞争。最近,越来越复杂的一类游戏受到了越来越多的关注:实时视频游戏。这些游戏带来了许多新的挑战,包括严格的时间限制,同时移动和开放性。与传统的棋盘游戏不同,计算游戏通常无法与人类玩家竞争。游戏竞赛是提高人工智能玩家整体表现的一个推动力,从业者可以评估自己的方法,并将其与其他人甚至可能是人类玩家提交的方法进行比较。在本文中,我们根据流行的街机视频游戏《吃豆人》(Ms Pac-Man)与Phost-Man vs Ghost Team进行了一场新的比赛。该竞赛将首次在2011年进化计算大会上举行,它使参与者能够为Pac-Man女士代理或Ghost团队开发控制器,而与以往的Pac-Man女士比赛依靠屏幕捕捉不同,玩家现在可以直接与游戏引擎交互。在本文中,我们介绍了比赛,包括对以前工作的回顾,以及与游戏比赛本身的建立有关的几个方面的讨论。

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