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The digital rights management game in peer-to-peer streaming systems

机译:点对点流媒体系统中的数字版权管理游戏

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In this paper we model the digital rights management (DRM) for peer-to-peer streaming (P2PS) systems as a game. We construct the DRM game from both content service provider (CSP) and user's aspects, and propose a design of DRM policy based on homogeneous peers and homogeneous digital goods, which gets the maximal utility for the CSP as well as the criterion whether the DRM is fit for a P2PS system. Another sort of games in this paper consider how a peer deals with digital goods with regard to various situations in P2PS systems with DRM, together with the CSP's response to the peer's actions. We construct different games to avoid three notorious misbehaviors of peers: freeriding, jailbreaking and whitewashing. We take examples to show how these games work in P2PS systems with DRM and how equilibria are established in these games. Numerical experiments are conducted to demonstrate the effectiveness of the strategies devised from these games.
机译:在本文中,我们将对等流(P2PS)系统的数字版权管理(DRM)建模为一个游戏。我们从内容服务提供商(CSP)和用户的角度构建了DRM游戏,并提出了基于同质对等体和同质数字商品的DRM策略设计,从而获得了CSP的最大效用以及DRM是否为标准。适用于P2PS系统。本文中的另一类游戏考虑了具有DRM的P2PS系统中对等方如何处理各种情况下的数字商品,以及CSP对对等方行为的响应。我们构建了不同的游戏,以避免同行的三个臭名昭著的不当行为:搭便车,越狱和粉饰。我们以示例来说明这些游戏如何在具有DRM的P2PS系统中工作,以及如何在这些游戏中建立平衡。进行了数值实验,以证明从这些游戏中设计出的策略的有效性。

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