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Learning in user-centric IPTV services selection in heterogeneous wireless networks

机译:异构无线网络中以用户为中心的IPTV服务选择中的学习

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It is envisioned that in IPTV services will be run on the top a heterogeneous mix of network infrastructure. The existence of multi-mode terminals enable users get associated to the best available networks according to user preferences and application specific requirements. In this paper we study the user-centric service selection for IPTV services. We propose the user satisfaction function for video services and validate this function against the objective measurement results. The users select the service based on his satisfaction function. We model the service selection problem using dynamic games. We also introduce novel scheme called cost of learning that incorporates the cost to switch to an alternate IPTV service provider. Using the Evalutionary game dynamics, we study the convergence and stability properties in user-centric IPTV service selection problem. We propose a trusted third party based architecture solution to realize the user-centric network selection. For the proof of concept simulations were run in OPNET and Mathematica.
机译:可以预见,在IPTV服务中,将在网络基础结构上异构运行。多模式终端的存在使用户能够根据用户偏好和特定于应用程序的需求与最佳可用网络相关联。在本文中,我们研究了IPTV服务的以用户为中心的服务选择。我们提出了视频服务的用户满意度功能,并根据客观的测量结果验证了该功能。用户根据其满意度功能选择服务。我们使用动态游戏对服务选择问题进行建模。我们还介绍了一种称为学习成本的新颖方案,其中包括切换到备用IPTV服务提供商的成本。使用评估游戏动力学,我们研究了以用户为中心的IPTV服务选择问题的收敛性和稳定性。我们提出了一种基于第三方的受信任的体系结构解决方案,以实现以用户为中心的网络选择。为了进行概念验证,在OPNET和Mathematica中运行了仿真。

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