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High-speed parallel wavelet algorithm based on CUDA and its application in three-dimensional surface texture analysis

机译:基于CUDA的高速并行小波算法及其在三维表面纹理分析中的应用

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A new efficient parallel wavelet algorithm was presented in order to speed up wavelet transform in three-dimensional surface texture analysis. It is based NVIDIA's CUDA (Compute Unified Device Architecture), a new general purpose parallel programming model and instruction set architecture that leverage computational problems on GPU more efficient than CPU. Compared with CPU, GPU has evolved into a highly parallel, multithread, multicore processor with tremendous computational horsepower and very high memory bandwidth. GPU is well-suited to address data-parallel computation problems rather than flow controlled problems. Wavelet transform can use data-parallel programming model so data elements will be mapped to parallel processing threads to speed up the computations. CUDA wavelet decomposition and reconstruction algorithms were realized based on the analysis above. Experiments show that the parallelization of the fast wavelet decomposition transform for GPU speedup 34x–38x over CPU, reconstruction transform speedup 29x–33x over CPU.
机译:为了加快三维表面纹理分析中的小波变换,提出了一种新的高效并行小波算法。它基于NVIDIA的CUDA(计算统一设备体系结构),这是一种新的通用并行编程模型和指令集体系结构,比GPU更有效地利用了GPU上的计算问题。与CPU相比,GPU已发展成为高度并行,多线程,多核的处理器,具有强大的计算能力和非常高的内存带宽。 GPU非常适合解决数据并行计算问题,而不是流量控制问题。小波变换可以使用数据并行编程模型,因此数据元素将被映射到并行处理线程以加快计算速度。基于以上分析,实现了CUDA小波分解与重构算法。实验表明,快速小波分解变换的并行化使GPU在CPU上的速度提高了34x–38x,在CPU上重构变换的速度提高了29x–33x。

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