首页> 外文会议>2011 IEEE Symposium on 3D User Interfaces >Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance
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Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance

机译:2D和3D空间中的多点触摸RST:研究直接性对用户性能的影响

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The RST multi-touch technique allows one to simultaneously control Rotations, Scaling, and Translations from multi-touch gestures. We conducted a user study to better understand the impact of directness on user performance for a RST docking task, for both 2D and 3D visualization conditions. This study showed that direct-touch shortens completion times, but indirect interaction improves efficiency and precision, and this is particularly true for 3D visualizations. The study also showed that users' trajectories are comparable for all conditions (2D/3D and direct/indirect). This tends to show that indirect RST control may be valuable for interactive visualization of 3D content. To illustrate this finding, we present a demo application that allows novice users to arrange 3D objects on a 2D virtual plane in an easy and efficient way.
机译:RST多点触摸技术允许用户同时控制多点触摸手势的旋转,缩放和平移。我们进行了一项用户研究,以更好地了解在2D和3D可视化条件下RST对接任务的直接性对用户性能的影响。这项研究表明,直接触摸可以缩短完成时间,但是间接交互可以提高效率和精度,对于3D可视化尤其如此。该研究还表明,在所有条件下(2D / 3D和直接/间接),用户的轨迹都是可比的。这倾向于表明间接RST控制对于3D内容的交互式可视化可能很有价值。为了说明这一发现,我们提供了一个演示应用程序,该应用程序允许新手用户以简单有效的方式在2D虚拟平面上排列3D对象。

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