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Realistic stereo error models and finite optimal stereo baselines

机译:逼真的立体声误差模型和有限的最佳立体声基准

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Stereo reconstruction is an important research and application area, both for general 3D reconstruction and for operations like robotic navigation and remote sensing. This paper addresses the determination of parameters for a stereo system to optimize/minimize 3D reconstruction errors. Previous work on error analysis in stereo reconstruction optimized error in disparity space which led to the erroneous conclusion that, ignoring matching errors, errors decrease when the baseline goes to infinity. In this paper, we derive the first formal error model based on the more realistic “point-of-closest-approach” ray model used in modern stereo systems. We then show this results in finite optimal baseline that minimizes reconstruction errors in all three world directions. We also show why previous oversimplified error analysis results in infinite baselines. We derive the mathematical relationship between the error variances and the stereo system parameters. In our analysis, we consider the situations where errors exist in only one camera as well as errors in both cameras. We have derived the results for both parallel and verged systems, though only the simpler models are presented algebraically herein. The paper includes simulations to highlight the results and validate the approximations in the error propagation. The results should allow stereo system designers, or those using motion-stereo, to improve their system.
机译:立体重建是重要的研究和应用领域,对于一般的3D重建以及机器人导航和遥感等操作而言。本文介绍了确定用于优化/最小化3D重建误差的立体声系统的参数。先前在立体重建中进行误差分析的工作优化了视差空间中的误差,这导致了一个错误的结论,即忽略匹配误差,当基线达到无穷大时,误差会减小。在本文中,我们基于现代立体声系统中使用的更逼真的“最接近点”射线模型,得出了第一个形式误差模型。然后,我们以有限的最佳基准线显示此结果,该基准线将在所有三个世界方向上的重建误差最小化。我们还说明了为什么以前过分简化的错误分析会导致无限基线。我们得出误差方差与立体声系统参数之间的数学关系。在我们的分析中,我们考虑了仅一台摄像机存在错误以及两台摄像机都存在错误的情况。尽管这里仅以代数形式介绍了较简单的模型,但我们已经得出了并行系统和经验证系统的结果。本文包括仿真以突出显示结果并验证误差传播中的近似值。结果应使立体声系统设计者或使用运动立体声的设计者可以改善他们的系统。

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