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Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections

机译:使用有限图块集合的动画化进化光马赛克的改进技术

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An animated evolutionary photomosaic is produced from a sequence of still or static photomosaics to evolve a near match to a given target image. A static photomosaic is composed of small digital images or tiles, each having their own aesthetic value. If the tiles are prepared manually, the tile collections are typically small. This potentially limits the visual quality of a photomosaic as there may not be sufficient options for matching tiles. We investigate the use of colour adjustment and tile size variation techniques via genetic programming to improve the animated photomosaics. The results show that colour adjustment improved both visual quality and fitness. However, it can produce strange looking tiles. Tile size variation was able to focus on details in the target image but produced slightly worse fitness values than an equal-sized tiles approach. Combining these techniques revealed that, regardless of the size of tiles, colour adjustment was the dominant refinement. In conclusion, each of these techniques is able to produce an aesthetically different animation effect and presents a better mechanism for generating photomosaics when only a limited number of tiles is available.
机译:从一系列静态或静态光马赛克生成动画化的进化光马赛克,以使其与给定目标图像的匹配度接近。静态光马赛克由小的数字图像或图块组成,每个图像或图块都具有自己的美学价值。如果图块是手动准备的,则图块集合通常很小。由于可能没有足够的选项来匹配图块,因此这可能会限制光马赛克的视觉质量。我们调查了通过遗传编程使用颜色调整和图块大小变化技术来改善动画的马赛克效果。结果表明,色彩调节可以改善视觉质量和适应性。但是,它会产生奇怪的外观。瓦片大小的变化能够专注于目标图像中的细节,但与同等大小的瓦片方法相比,其适应度值稍差。结合这些技术后发现,无论瓷砖大小如何,色彩调节都是最主要的改进。总之,这些技术中的每一种都能够产生美学上不同的动画效果,并且在只有有限数量的图块时提供了一种更好的生成光马赛克的机制。

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