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A comprehensive comparison between real population based tournament selection and virtual population based tournament selection

机译:基于真正的锦标赛选择与虚拟人群锦标赛选择的全面比较

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This paper gives a comprehensive comparison between real population based tournament selection and virtual population based tournament selection both in theory and in experiment. We claim that virtual population based EDA is able to obtain a comparative or even better solution when compared with the one captured by real population based EDA. EDA using virtual population based tournament selection does not store the whole population in the memory. Therefore, less memory is required when compared with the one using real population based tournament selection. Another advantage of EDA using virtual population based tournament selection is higher selection intensity can be achieved, therefore less fitness evaluations are needed to converge.
机译:本文在理论和实验中,在基于真实的锦标赛选择和基于虚拟人群的比赛选择方面进行了全面的比较。我们声称基于虚拟人群的EDA能够在与由基于真实群体的EDA捕获的人的比较时获得比较或甚至更好的解决方案。 EDA使用基于虚拟人群的锦标赛选择不会将整个人口存储在内存中。因此,与使用基于真实群体的锦标赛选择相比,需要较少的内存。 EDA使用基于虚拟人群的锦标赛选择的另一个优点是可以实现更高的选择强度,因此需要较少的健身评估来收敛。

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