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A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online Game

机译:多人在线游戏中骨骼动画和关键帧动画的比较研究

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As the game development process is a very tedious one, a good knowledge of which game animation technique that work best in practice is very essential. In this paper we study the performance of two popular animation models ȁ3; the skeletal and key frame animation models. We have done some experiments using a test bed program to measure the performance, memory usage and hard disk space used by the two animation models. Our experiment results suggest that the skeletal model has major advantages over the key frame model, both in terms of the FPS (frame per second) and the memory load. We conclude that the skeleton or bone based animation models are more suitable for multiplayer online role playing games (MORPG), where the bandwidth usage is very intensive.
机译:随着游戏开发过程的一个非常繁琐的,良好地了解哪种游戏动画技术在实践中最适合工作是非常重要的。在本文中,我们研究了两个流行动画模型的性能ȁ3;骨架和关键帧动画模型。我们使用测试床单进行了一些实验,以测量两个动画模型使用的性能,内存使用和硬盘空间。我们的实验结果表明,骨架模型在关键帧模型方面具有主要优势,无论是FPS(帧每秒)和内存负载。我们得出结论,骨架或基于骨骼的动画模型更适合玩游戏(Morpg)的多人在线角色,其中带宽使用非常密集。

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