首页> 外文会议>System Sciences (HICSS-43), 2010 >Individual Motivations for Using Social Virtual Worlds: An Exploratory Investigation in Second Life
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Individual Motivations for Using Social Virtual Worlds: An Exploratory Investigation in Second Life

机译:使用社交虚拟世界的个人动机:第二人生的探索性调查

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Advances in social virtual worlds, such as Second Life, create new opportunities for various applications in business, education, entertainment, and many other real-world domains. However, the benefits of social virtual worlds cannot be realized without sufficient user participation. There is thus far a paucity of research that has investigated people's motivations for participating in social virtual worlds. Motivated by such concerns, this study aims at investigating the motivations for participating in social virtual worlds based on the uses and gratifications theory. An online survey with open-ended questions is conducted to identify the key motivations of user participation in Second Life. Content analysis is used to code and categorize the responses from 188 subjects. The results show that users' motivations or needs for participating in Second Life can be categorized into three categories, namely, utilitarian needs, hedonic needs, and social needs. This research has important implications for both researchers and practitioners.
机译:社会虚拟世界(例如Second Life)的进步为商业,教育,娱乐和许多其他现实世界中的各种应用创造了新的机会。但是,如果没有足够的用户参与,就无法实现社交虚拟世界的好处。迄今为止,很少有研究调查人们参与社交虚拟世界的动机。受这些关注的驱使,本研究旨在基于使用和满足理论研究参与社会虚拟世界的动机。进行了带有开放式问题的在线调查,以确定用户参与“第二人生”的主要动机。内容分析用于对188个主题的回答进行编码和分类。结果表明,用户参与第二人生的动机或需求可以分为三类,即功利需求,享乐需求和社会需求。这项研究对研究人员和从业人员都具有重要意义。

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