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Scalable Application-Layer Multicast Simulations with OverSim

机译:具有OverSim的可扩展应用层组播仿真

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Application-Layer Multicast has become a promising class of protocols since IP Multicast has not found wide area deployment in the Internet. Developing such protocols requires in-depth analysis of their properties even with large numbers of participants-a characteristic which is at best hard to achieve in real network experiments. Several well-known simulation frameworks have been developed and used in recent years, but none has proved to be fitting the requirements for analyzing large-scale application-layer networks. In this paper we propose the OverSim framework as a promising simulation environment for scalable Application-Layer Multicast research. We show that OverSim is able to manage even overlays with several thousand participants in appropriate processing time while consuming comparably little memory. We compare the framework's runtime properties with the two exemplary Application-Layer Multicast protocols Scribe and NICE. The results show that both simulation time and memory consumption grow linearly with the number of nodes.
机译:由于IP组播尚未在Internet中广域部署,因此应用层组播已成为一种很有前途的协议。开发这样的协议需要对它们的属性进行深入的分析,即使有大量的参与者,这一特性在实际的网络实验中充其量是很难做到的。近年来已经开发并使用了几种众所周知的仿真框架,但事实证明,这些框架都不适合分析大型应用层网络。在本文中,我们提出OverSim框架作为可扩展的应用层组播研究的有希望的仿真环境。我们证明了OverSim能够在适当的处理时间内管理数千名参与者的覆盖,同时消耗相对较少的内存。我们将框架的运行时属性与两个示例性的应用程序层多播协议Scribe和NICE进行了比较。结果表明,仿真时间和内存消耗均随节点数量线性增长。

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