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A modified cooperation stimulation mechanism based on Game Theory in ad hoc networks

机译:Ad hoc网络中一种基于博弈论的改进合作激励机制。

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In an ad hoc network, due to the absence of centralized infrastructure, the performance of the networks is seriously affected by selfish nodes refusing to forward packets for others. Because of the packet collisions and channel interference, it's not always possible to devise correctly if a given node forwarded a packet for another node or not. In this paper a repeated-game model of nodes cooperation is established based on the Game Theory. And we propose a cooperation stimulation mechanism using the Restorative Trigger strategy. The main idea of the strategy is to mitigate performance loss after a node has been mistakenly perceived as selfish and reestablish cooperation quickly. The parameter settings of the mechanism satisfying the Nash equilibrium are discussed. Theoretical analysis and simulation results indicate that our scheme can detect and punish the selfishness with certain tolerance by adjusting the parameters of the model. Thus the cooperation between nodes can be effectively stimulated.
机译:在自组织网络中,由于缺少集中式基础结构,自私节点拒绝为其他节点转发数据包会严重影响网络的性能。由于数据包冲突和信道干扰,如果给定节点是否转发数据包到另一个节点,则并非总是能够正确设计。本文基于博弈论建立了节点协作的重复博弈模型。并且我们提出了一种使用恢复触发策略的合作刺激机制。该策略的主要思想是减轻被错误地视为自私的节点后的性能损失,并迅速重建合作关系。讨论了满足纳什均衡的机制的参数设置。理论分析和仿真结果表明,通过调整模型参数,该方案能够以一定的容忍度检测和惩罚自私行为。因此,可以有效地刺激节点之间的协作。

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