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Digital game design principles for spatial ability enhancement

机译:增强空间能力的数字游戏设计原则

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The concepts of spatial visualization and the geometrical calculation are important elements of multiple-intelligence development. According to the cognitive-development theory of Piaget, the students in 5th and 6th grade in the elementary school are on a level of concrete thinking, in which their thinking may have greater flexible alternatives, and begin to develop conservation concepts, including physical, spatial ability, and numerical conservation. For this reason, the training of the spatial ability is imperative for students around these ages. This study is investigated the possibility of utilizes a digital game to improve individual's spatial abilities. An action game is designed and developed to achieve the purpose of the study. The game uses the 3D Studio Max 9.0 to build 3-D models, Photoshop CS2 for drawing characters and scenes textures, and Virtools Dev 4.0 for developing the game. The tasks of this game are designed to increase spatial ability with rotating question, visual discrimination and visual memory with space, rotate, reverse, inference and displacement. This study provides a game design model of various entities for learners' contact, depict size, shape, aspect and position. After we completed the game, we applied experimental activities at two primary schools. From the observations and questionnaire results, we found out that this game can increase students' motivation and willingness in learning. Players also were immersed in this game and followed the instructional materials we apply integrated into this game.
机译:空间可视化和几何计算的概念是多智能开发的重要元素。根据伯爵(Piaget)的认知发展理论,小学5年级和6年级的学生处于具体思维水平,他们的思维可能具有更大的灵活性,并开始发展包括物理,空间在内的保护概念。能力和数值守恒。因此,这些年龄段的学生都必须训练空间能力。这项研究调查了利用数字游戏改善个人空间能力的可能性。设计并开发了一个动作游戏来达到研究的目的。该游戏使用3D Studio Max 9.0构建3D模型,使用Photoshop CS2绘制角色和场景纹理,并使用Virtools Dev 4.0开发该游戏。该游戏的任务旨在通过旋转问题,视觉辨别力和具有空间,旋转,反向,推论和位移的视觉记忆来提高空间能力。这项研究为学习者的接触提供了各种实体的游戏设计模型,描述了大小,形状,方面和位置。完成游戏后,我们在两所小学进行了实验性活动。通过观察和问卷调查结果,我们发现该游戏可以提高学生的学习动机和学习意愿。玩家也沉浸在这个游戏中,并遵循我们应用于该游戏中的指导材料。

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