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Cooperation Stimulation in Cognitive Networks Using Indirect Reciprocity Game Modelling

机译:间接互惠博弈模型在认知网络中的合作刺激

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In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their own performance. Thus, how to stimulate cooperation among nodes in cognitive networks is very important. However, most of existing game-theoretic cooperation stimulation approaches rely on the assumption that the interactions between any pair of players are long-lasting. When this assumption is not true, according to the well-known Prisoner's Dilemma and the backward induction principle, the unique Nash equilibrium (NE) is to always play non-cooperatively. In this paper, we propose a cooperation stimulation scheme for the scenario where the number of interactions between any pair of players are finite. The proposed algorithm is based on indirect reciprocity game modelling where the key concept is ``I help you not because you have helped me but because you have helped others''. We formulate the problem of finding the optimal action rule as a Markov Decision Process (MDP). Using the packet forwarding game as an example, we show that with an appropriate cost-to-gain ratio, the strategy of forwarding the number of packets that is equal to the reputation level of the receiver is an evolutionarily stable strategy (ESS). Finally, simulations are shown to verify the efficiency and effectiveness of the proposed algorithm.
机译:在认知网络中,由于节点通常属于不同的主管部门并追求不同的目标,因此除非合作可以改善其自身的性能,否则它们将不会与其他节点合作。因此,如何激发认知网络中节点之间的合作非常重要。但是,大多数现有的博弈论合作刺激方法都基于这样的假设,即任何一对玩家之间的交互都是持久的。当这个假设不成立时,根据著名的《囚徒困境》和后向归纳原理,唯一的纳什均衡(NE)总是非合作地发挥。在本文中,我们针对任何一对玩家之间的互动次数有限的情况提出了一种合作刺激方案。提出的算法基于间接互惠博弈模型,其关键概念是``我帮助你不是因为你帮助了我,而是因为你帮助了别人''。我们将寻找最佳行动规则的问题公式化为马尔可夫决策过程(MDP)。以数据包转发游戏为例,我们展示了在具有适当的成本收益比的情况下,转发与接收方信誉级别相等的数据包数量的策略是一种进化稳定策略(ESS)。最后,通过仿真验证了所提算法的有效性和有效性。

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