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Methodologies for evaluating game theoretic defense against DDoS attacks

机译:评估针对DDoS攻击的博弈论防御的方法

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Distributed Denial of Service (DDoS) attacks on the Internet are used by attackers to be a nuisance, make a political statement (e.g. the 2009 attack against Estonia), or as a weapon of an Internet extortionist. Effective defense against these is a crucial study area, where advanced simulation techniques play a critical role, because of the enormous number of events involved. This paper considers a methodology for evaluating a game-theoretic defense against DDoS. We first describe a basic form of the defense, note the performance limitations suffered by a naive implementation, and then consider methodologies in which a parallelized approach may accelerate performance.
机译:攻击者使用Internet上的分布式拒绝服务(DDoS)攻击来滋扰他人,发表政治言论(例如2009年对爱沙尼亚的攻击)或作为互联网勒索者的武器。针对这些问题的有效防御是至关重要的研究领域,由于涉及大量事件,因此高级仿真技术在其中起着至关重要的作用。本文考虑了一种评估针对DDoS的博弈论防御的方法。我们首先描述防御的基本形式,注意天真的实现所遭受的性能限制,然后考虑并行化方法可以提高性能的方法。

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