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The 3D facial kernel: Application to facial surface spherical mapping and alignment

机译:3D面部核:在面部表面球面贴图和对齐中的应用

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This paper presents a framework for the computation of a novel 3D facial attribute, namely,the face kernel. The first part of the paper exposes the theoretical background related to the kernel computation and demonstrates some properties of the surface kernel. The second part describes two applications of the kernel concept, namely, spherical facial surface mapping and facial surface alignment. This framework has been tested and experimented on real 3D face surfaces. The usefulness of the face kernel is manifested in two aspects: 1)It provides a simple scheme for an optimal spherical embedding in the sense of minimizing the related distortion error. 2) It can be used for an efficient facial surface alignment.
机译:本文提出了一种计算新颖的3D人脸属性即人脸内核的框架。本文的第一部分揭示了与内核计算有关的理论背景,并演示了表面内核的一些属性。第二部分描述了核概念的两个应用,即球形的面部表面贴图和面部表面对齐。该框架已在真实的3D面部表面上进行了测试。人脸核的有用性体现在两个方面:1)从最小化相关失真误差的角度出发,它为最优球形嵌入提供了一种简单的方案。 2)可用于有效的面部对准。

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