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Free-form deformation algorithm of human body model for garment

机译:服装人体模型的自由变形算法

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The example-based method for generating realistic, controllable human models was presented. Users are assisted in automatically generating modifying an example body data by controlling the parameters provided. The examples from the Poser and 3D Max is preprocessed as templates. The modeling method learns from these examples the correlation between the parameters and the body geometry. After this learning process the synthesizer translates the mesh of vertices to the generation of appropriate shape and proportion of the body geometry through free-form deformation method. Finally, we demonstrate our modifier synthesizer for more subtle manipulations of example models. On any synthesized model, the underlying bone and skin structure is properly adjusted. By allowing automatic modification from a set of parameters, our approach may eventually lead to the automatic generation of a variety of population models.
机译:提出了基于实例的方法,用于生成现实的,可控制的人体模型。通过控制提供的参数,协助用户自动生成修改示例身体数据。 Poser和3D Max中的示例已作为模板进行了预处理。建模方法从这些示例中学习参数与身体几何形状之间的相关性。经过这一学习过程,合成器通过自由变形方法将顶点的网格转换为适当的形状和比例的身体几何形状。最后,我们演示了修改器合成器,可以对示例模型进行更精细的操作。在任何合成模型上,都可以正确调整基础的骨骼和皮肤结构。通过允许对一组参数进行自动修改,我们的方法最终可能导致自动生成各种人口模型。

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