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Modeling coalition formation for repeated games using learning approaches

机译:使用学习方法为重复游戏建模联盟形成

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In this paper, we introduce the notion of “weight” to task''s capability, and describe the use of case-based learning and reinforcement learning in a coalition formation model when games are repeated. Based on the the notion “weight” we introduce, a weight-based coalition formation algorithm is proposed, but this algorithm can''t always generate good coalitions, to supplement this, an randomized weight-based coalition formation algorithm is introduced. However, deciding when to use which algorithm is not such an easy thing, so a notion of “degree of similarity” is defined, through learning, an optimal degree of similarity can be attained to solve the above problem. In a word, we handle the coalition formation problem in a more of machine learning and data driven perspective.
机译:在本文中,我们将“权重”的概念引入任务的能力,并描述了基于案例的学习和强化学习在重复游戏时在联盟形成模型中的使用。基于我们引入的“权重”概念,提出了一种基于权重的联盟形成算法,但该算法不能总是产生良好的联盟,对此进行了补充,引入了一种基于权重的随机联盟形成算法。然而,决定何时使用哪种算法并不是一件容易的事,因此定义了“相似度”的概念,通过学习,可以获得最佳的相似度来解决上述问题。总之,我们从机器学习和数据驱动的角度来处理联盟形成问题。

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