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Habitat: Engineering in a Simulated Audible Ecosystem

机译:栖息地:模拟可听生态系统中的工程

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This paper introduces a novel approach to generating audio or visual heterogeneity by simulating multi-level habitat formation by ecosystem-engineer organisms. Ecosystem engineers generate habitat by modulation of environmental factors, such as erosion or radiation exposure, and provision of substrate. We describe Habitat, a simulation that runs on a two-dimensional grid occupied by an evolving population of stationary agents. The bodies of these agents provide local, differentiated habitat for new agents. Agents evolve using a conventional evolutionary algorithm that acts on their habitat preferences, habitat provision and lifespan, to populate the space and one another. This generates heterogeneous, dynamic structures that have been used in a prototype sonic artwork and simple visualisation.
机译:本文介绍了一种通过模拟生态系统工程生物的多层次栖息地形成来产生音频或视觉异质性的新方法。生态系统工程师通过调节环境因素(例如侵蚀或辐射暴露以及提供底物)来生成栖息地。我们描述了栖息地,该模拟在由不断发展的固定代理群体占据的二维网格上运行。这些特工的尸体为新特工提供了局部的,不同的栖息地。代理使用一种传统的进化算法进行进化,该算法根据其栖息地的偏好,栖息地的提供和寿命来填充空间,并相互填充。这会生成异质的动态结构,这些结构已用于原型声音艺术品和简单的可视化中。

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