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The Adaptive Learning Mechanism Design for Game Agents' Real-time Behavior Control

机译:游戏主体实时行为控制的自适应学习机制设计

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In this paper, we present an approach of adaptive learning mechanism for game agents' real-time behavior control. This approach mainly focuses on how to generate game agent's adaptability in real-time. It is possible to apply our approach in complicated game character interactions by following the framework discussed in this paper. We consider the layered architecture, the behavior pattern and the adaptive mechanism design to be the three key points of our approach. We provide a brief example of how to apply adaptive learning in game agents' behavior processing. From this example, we demonstrate that the planning and learning process is fast enough to have 3D model rendered in time.
机译:在本文中,我们提出了一种用于游戏代理实时行为控制的自适应学习机制。这种方法主要集中于如何实时生成游戏代理的适应性。通过遵循本文讨论的框架,可以将我们的方法应用于复杂的游戏角色交互。我们认为分层体系结构,行为模式和自适应机制设计是我们方法的三个关键点。我们提供了一个简短的示例,说明如何在游戏代理的行为处理中应用自适应学习。从此示例中,我们证明了计划和学习过程足够快,可以及时渲染3D模型。

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