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Conceptual Framework for a Heuristics Based Methodology for Interface Evaluation of Educational Games

机译:基于启发式方法的教育游戏界面评估方法的概念框架

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The use of educational games in teaching and learning is an increasingly relevant trend. Games interface and usability are common elements in games development and important elements for evaluation purposes. This study is aim to develop a methodology for heuristics based formative usability evaluation that can be used to evaluate interface of educational games. The methodology includes set of evaluation questions for different types of evaluators and it is expected to optimize the use of resources based on online evaluation tool. The methodology is intended for the evaluation of educational games during its development process.
机译:在教学中使用教育游戏已成为越来越重要的趋势。游戏界面和可用性是游戏开发中的常见元素,也是评估目的的重要元素。这项研究的目的是为基于启发式的形成性可用性评估开发一种方法,该方法可用于评估教育游戏的界面。该方法包括针对不同类型评估人员的评估问题集,并有望基于在线评估工具来优化资源的使用。该方法旨在在开发过程中评估教育游戏。

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