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A multiscale interaction technique for large, high-resolution displays

机译:大型高分辨率显示器的多尺度交互技术

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This paper explores the link between users' physical navigation, specifically their distance from their current object(s) of focus, and their interaction scale. We define a new 3D interaction technique, called multiscale interaction, which links users' scale of perception and their scale of interaction. The technique exploits users' physical navigation in the 3D space in front of a large high-resolution display, using it to explicitly control scale of interaction, in addition to scale of perception. Other interaction techniques for large displays have not previously considered physical navigation to this degree. We identify the design space of the technique, which other researchers can continue to explore and build on, and evaluate one implementation of multiscale interaction to begin to quantify the benefits of the technique. We show evidence of a natural psychological link between scale of perception and scale of interaction and that exploiting it as an explicit control in the user interface can be beneficial to users in problem solving tasks. In addition, we show that designing against this philosophy can be detrimental.
机译:本文探讨了用户的物理导航(尤其是他们到当前焦点对象的距离)与他们的交互规模之间的联系。我们定义了一种称为多尺度交互的新3D交互技术,该技术将用户的感知范围与他们的交互范围联系在一起。该技术利用大型高分辨率显示器前的3D空间中用户的物理导航,除感知范围外,还可用于显式控制交互的范围。大型显示器的其他交互技术以前没有考虑过这种程度的物理导航。我们确定了该技术的设计空间,其他研究人员可以继续探索该技术的空间,并评估多尺度交互的一种实现方式,以开始量化该技术的收益。我们显示出证据的规模与互动的规模之间存在着天然的心理联系,并且将其作为用户界面中的显式控件加以利用可能对用户解决问题的任务有益。另外,我们证明了违反这种哲学的设计可能是有害的。

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