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Geospatial visualization using hardware accelerated real-time volume rendering

机译:使用硬件加速实时体绘制的地理空间可视化

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We present a visualization framework using direct volume rendering techniques that achieves real-time performance and high image quality. The visualization program runs on a desktop as well as in an immersive environment. The application is named HurricaneVis, and it uses OpenGL, GLSL and VTK. For immersive visualization VRJuggler is added. To achieve real-time rendering rates for 4D scalar data we use the programmability of the GPU and in particular store the transfer functions as well as the 3D volume of scalar data on the GPU in texture memory. The initial use was visualization of scalar data from numerical weather model simulations of tropical cyclones, namely Hurricanes Isabelle and Lili. We are expanding that to include visualization of other types of data sets. We conducted a user study to compare the implemented volume rendering technique with state-of-the-art isosurface rendering. The subjects were students in the Dynamic Meteorology II and Physical Meteorology classes in the Department of Geosciences at Mississippi State University. The results establish that both volume rendering and isosurface visualizations are effective in examining data from computer simulations of hurricanes. Because of the higher image quality and the higher frame rates, direct volume rendering using ray-casting or view-aligned texture slicing was preferred.
机译:我们提出了使用直接体积渲染技术的可视化框架,该技术可实现实时性能和高图像质量。可视化程序可以在桌面以及沉浸式环境中运行。该应用程序名为HurricaneVis,它使用OpenGL,GLSL和VTK。对于沉浸式可视化,添加了VRJuggler。为了获得4D标量数据的实时渲染速率,我们使用GPU的可编程性,尤其是将传递函数以及标量数据的3D量存储在GPU上的纹理内存中。最初的用途是可视化热带气旋飓风Isabelle和Lili的数值天气模型模拟中的标量数据。我们正在扩展它,使其包括其他类型的数据集的可视化。我们进行了一项用户研究,以比较已实现的体绘制技术和最新的等值面绘制。主题是密西西比州立大学地球科学系的动态气象学II和物理气象学课程的学生。结果表明,体绘制和等值面可视化都可以有效地检查飓风的计算机模拟数据。由于较高的图像质量和较高的帧速率,因此首选使用射线投射或视图对齐的纹理切片进行直接体积渲染。

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