首页> 外文会议>ACM SIGGRAPH ASIA Computer Animation Festival >Real time tracking of high speed movements in the context of a table tennis application
【24h】

Real time tracking of high speed movements in the context of a table tennis application

机译:乒乓球应用中的高速运动实时跟踪高速运动

获取原文

摘要

In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight into different aspects of the simulation. These include collision detection, physical simulation and some aspects of the design of the virtual opponent.Since table tennis is one of the fastest sports the synchronization of the player's movements and the visual output on the projection wall is the most challenging problem to solve. Therefore we analysed the latencies of all subcomponents of our system and designed a prediction method that allows high speed interaction with our application.
机译:在本文中,我们总结了我们在执行乒乓球申请的情况下进行的经验。在描述我们系统的硬件必需品之后,我们深入了解模拟的不同方面。这些包括碰撞检测,物理仿真和虚拟对手设计的一些方面.SINCE乒乓球是玩家运动同步的最快运动之一,并且投影墙上的视觉输出是最具挑战性的问题。因此,我们分析了我们系统的所有子组件的延迟,并设计了一种预测方法,可以与我们的应用进行高速交互。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号