首页> 外文会议>ACM SIGGRAPH Asia papers >Depth-of-field rendering with multiview synthesis
【24h】

Depth-of-field rendering with multiview synthesis

机译:具有多视图合成的景深渲染

获取原文

摘要

We present a GPU-based real-time rendering method that simulates high-quality depth-of-field effects, similar in quality to multiview accumulation methods. Most real-time approaches have difficulties to obtain good approximations of visibility and view-dependent shading due to the use of a single view image. Our method also avoids the multiple rendering of a scene, but can approximate different views by relying on a layered image-based scene representation. We present several performance and quality improvements, such as early culling, approximate cone tracing, and jittered sampling. Our method achieves artifact-free results for complex scenes and reasonable depth-of-field blur in real time.
机译:我们提出了一种基于GPU的实时渲染方法,该方法可模拟高质量的景深效果,其质量与多视图累积方法相似。由于使用单个视图图像,大多数实时方法很难获得良好的可见性近似值和与视图相关的阴影。我们的方法还避免了场景的多次渲染,但是可以依靠基于分层图像的场景表示来近似不同的视图。我们提出了一些性能和质量方面的改进,例如早期剔除,近似圆锥跟踪和抖动采样。对于复杂场景和实时合理的景深模糊,我们的方法可实现无伪影的结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号