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Research on Flow Shop Scheduling Problem with Multi-customer and Fuzzy Due Date Based on Non-cooperative Games

机译:基于非合作博弈的多客户模糊交货期流水车间调度问题研究

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To satisfy lowest threshold of multi-customer satisfaction degree, this paper aims at maximizing customer comprehensive satisfaction degree, a type of flow shop scheduling problem (FSSP) with multi-customer and fuzzy due date is researched. Used theory of non-cooperative games, a sort of scheduling model based on non-cooperative games with complete information is put forward and established, in this scheduling model, scheduling task model is mapped to games model, manufacturing tasks of multi-customer correspond to players, sequences of all manufacturing tasks correspond to strategy sets, customer satisfaction degree on finishing time of manufacturing task corresponds to payoff function. As such, solving of schedule model is converted to seek nash equilibrium point of non-cooperative games. In order to find nash equilibrium point, well considered mutual competition of multi-customer, solving algorithm of games schedule model is researched based on genetic algorithm and competitive strategy. Computational experiment shows the effectiveness of the proposed scheduling model and solving algorithm.
机译:为了满足多顾客满意度的最低门槛,本文旨在最大化顾客的综合满意度,研究了一种多顾客且交货期模糊的流水车间调度问题(FSSP)。运用非合作博弈的理论,提出并建立了一种基于信息完整的非合作博弈的调度模型,在该调度模型中,调度任务模型被映射为博弈模型,多客户的制造任务对应参与者,所有制造任务的顺序对应于策略集,制造任务的完成时间上的客户满意度对应于收益函数。这样,调度模型的求解被转换为寻求非合作博弈的纳什均衡点。为了找到纳什均衡点,充分考虑了多客户的相互竞争,基于遗传算法和竞争策略,研究了游戏调度模型的求解算法。计算实验表明了所提调度模型和求解算法的有效性。

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