In this paper we will present a methodological framework for the design of auditory displays called ears ))). It provides methods to create, maintain and apply design knowledge in the form of design patterns for experts and novices to effectively re-use existing expertise. The context space, a key concept in the framework is presented which allows efficient matching of design problems and design knowledge to advance the use of the auditory interaction channel in human-computer interaction.>>> af++
DE4425303C2
. 1996-11-21