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AUTOMATED DISTRIBUTED SIMULATION IN PTOLEMY II

机译:托勒密II中的自动分布式仿真

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Despite the well known advantages of distributed processing for intensive computations like simulation, frameworks often fail to exploit them. A distributed simulation is harder to develop than a sequential one, because it is necessary to interface and map activities to processors and handle the ensuing communication and synchronization problems. Very often the designer has to explicitly specify extra information concerning distribution for the framework to make an effort to exploit parallelism. This paper presents Automated Distributed Simulation (ADS), which allows the designer to forget about distribution concerns while benefiting from the advantages. ADS relies on the actor formalism. It is realized as an open source implementation for the Ptolemy II simulation framework. Experiments compare different topologies, granularities and number of blocks, achieving linear speedups for practical cases. We implement pipelining techniques so iterative models with purely sequential topologies can benefit from ADS.
机译:尽管分布式处理可用于密集计算(例如模拟)的众所周知的优点,但是框架通常无法利用它们。分布式仿真比顺序仿真更难开发,因为有必要将活动接口和映射到处理器,并处理随之而来的通信和同步问题。设计人员经常必须明确指定有关框架分发的其他信息,以努力利用并行性。本文介绍了自动分布式仿真(ADS),它使设计人员可以在受益匪浅的同时忘记分配问题。 ADS依靠演员形式主义。它被实现为Ptolemy II仿真框架的开源实现。实验比较了不同的拓扑,粒度和块数,从而在实际情况下实现了线性加速。我们实施流水线技术,因此具有纯顺序拓扑的迭代模型可以从ADS中受益。

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