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EXAGGERATION OF EXTREMELY DETAILED 3D FACES

机译:极详细的3D面的挖掘

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Exaggeration is often used in art and entertainment to capture the interest and attention of an audience. We present an approach to automatically exaggerate the distinctive features of 3D faces which contain skin detail down to the pores. Mesh adaptation and model simplification are used to produce two low resolution approximations of the face. The detail of the original high resolution face is captured by achieving two sets of model parameterizations: the high resolution face with respect to the face obtained using model simplification (simplified model) and the simplified model with respect to the model obtained using mesh adaptation (working model). The working model is exaggerated using a vector-based algorithm that automatically identifies the prominent features with respect to an average face. The resulting model and the parameterizations drive a two-stage model reconstruction process that generates the high resolution exaggerated model which preserves the original level of detail. The results of our testing show that the proposed methodology is capable of producing exaggerated models from an initial face model comprising roughly 2,000,000 triangles.
机译:在艺术和娱乐活动中经常使用夸张来吸引观众的兴趣和注意力。我们提出了一种自动夸大3D脸部独特功能的方法,其中包含了直至毛孔的皮肤细节。网格自适应和模型简化可用于生成人脸的两个低分辨率近似值。通过实现两组模型参数化,可以捕获原始高分辨率面部的细节:相对于使用模型简化(简化模型)获得的面部的高分辨率面部和相对于使用网格自适应(工作原理)获得的模型的简化模型模型)。使用基于矢量的算法夸大工作模型,该算法会自动识别相对于普通面孔的突出特征。生成的模型和参数化驱动了一个两阶段的模型重建过程,该过程生成了高分辨率的夸张模型,该模型保留了原始的详细程度。我们的测试结果表明,所提出的方法能够从包含大约2,000,000个三角形的初始面部模型中生成夸张的模型。

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