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Using hybrid simulation for a quadruped standing leap

机译:使用混合仿真实现四足立飞

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Dynamic simulation requires the computationally expensive calculation of joint accelerations, while in kinematic simulation these accelerations are known based on a given trajectory. This paper describes a hybrid kinematic and dynamic simulation method that can be applied to the simulation of a quadruped standing leap to speed up the computations over that of a dynamic simulation. This is possible because much of the time, the legs of the standing leap are in the air and their trajectories are directly specified and tightly controlled. The method is more flexible than dynamic simulation alone because it allows joints to be either motion-controlled or force-controlled. It is general to all robotic systems with tree structures, and fully motion-controlled or force-controlled kinematic loops. It should work best for machines with appendages that are motion-controlled, such as those encountered in underwater and space manipulation.
机译:动态模拟需要计算关节加速度的计算量很大,而在运动学模拟中,这些加速度基于给定的轨迹是已知的。本文介绍了一种混合运动学和动态仿真方法,该方法可应用于四足站立跳的仿真,以加快动态仿真的计算速度。这是可能的,因为在很多时候,站立跳跃的腿都悬在空中,并且它们的轨迹是直接指定并严格控制的。该方法比单独的动态模拟更灵活,因为它允许关节受运动控制或受力控制。它是所有具有树状结构以及完全运动控制或力控制的运动学循环的机器人系统所通用的。它最适合附肢受运动控制的机器,例如在水下和太空操纵中遇到的那些。

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