首页> 外文会议>Foundations of Computer Science, 2004. Proceedings. 45th Annual IEEE Symposium on >Exponentially many steps for finding a Nash equilibrium in a bimatrix game
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Exponentially many steps for finding a Nash equilibrium in a bimatrix game

机译:在双矩阵博弈中找到纳什均衡的指数级步骤

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The Lemke-Howson algorithm is the classical algorithm for the problem NASH of finding one Nash equilibrium of a bimatrix game. It provides a constructive and elementary proof of existence of an equilibrium, by a typical "directed parity argument", which puts NASH into the complexity class PPAD. This paper presents a class of bimatrix games for which the Lemke-Howson algorithm takes, even in the best case, exponential time in the dimension d of the game, requiring /spl Omega/((/spl theta//sup 3/4/)/sup d/) many steps, where /spl theta/ is the golden ratio. The "parity argument" for NASH is thus explicitly shown to be inefficient. The games are constructed using pairs of dual cyclic polytopes with 2d suitably labeled facets in d-space.
机译:Lemke-Howson算法是解决NASH问题的经典算法,用于发现双子博弈的一个Nash平衡。它通过典型的“有向奇偶校验论点”为均衡的存在提供了建设性和基本的证明,这使NASH进入了复杂度类PPAD。本文介绍了一类Bimatrix游戏,即使在最佳情况下,Lemke-Howson算法也要花费游戏维数d的指数时间,因此需要/ spl Omega /(((/ spl theta // sup 3/4 / )/ sup d /)许多步骤,其中/ spl theta /是黄金比例。因此,NASH的“奇偶校验参数”被明确显示为无效的。游戏是使用成对的双环状多表位,在d空间中带有2d适当标记的小平面。

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