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Capturing outlines using cubic Bezier curves

机译:使用三次贝塞尔曲线捕获轮廓

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摘要

Capturing outlines is a useful method for shape compression and digitization for computer storage and for subsequent computational efficiency. This work presents an optimal cubic Bezier curve design, which is particularly useful for capturing outlines of 2D shapes including hand-drawn shapes and fonts. The methodology, discussed in this paper differs from traditional approaches in that, it is not aimed to find characteristic points, which are interpolated to get approximated curve. The proposed method is used to find suitable location of control points for any curve such that a simple Bezier curve generated over these control points approximates the original curve.
机译:捕获轮廓是一种有用的方法,可用于形状压缩和数字化,以用于计算机存储和后续的计算效率。这项工作提出了最佳的三次贝塞尔曲线设计,这对于捕获2D形状的轮廓(包括手绘形状和字体)特别有用。本文讨论的方法与传统方法的不同之处在于,该方法的目的不是要找到特征点,然后对这些特征点进行插值以获得近似曲线。所提出的方法用于为任何曲线找到合适的控制点位置,以使在这些控制点上生成的简单贝塞尔曲线近似于原始曲线。

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