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Media synchronization between voice and movement of avatars in networked virtual environments

机译:联网虚拟环境中语音和虚拟角色移动之间的媒体同步

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This paper studies media synchronization control between voice and movement of avatars constructed by computer graphics (CG) in networked virtual environments. For the control, we adopt the virtual-time rendering (VTR) media synchronization algorithm, which the authors previously proposed. In the VTR algorithm, we choose the voice as the master stream and the movement of an avatar as the slave stream. By carrying out an experiment in which we interactively move both arms of the avatar synchronously with the voice, we assess the media synchronization quality and demonstrate the effectiveness of the media synchronization control.
机译:本文研究了网络虚拟环境中由计算机图形(CG)构造的化身的声音与运动之间的媒体同步控制。对于控件,我们采用了作者先前提出的虚拟时间渲染(VTR)媒体同步算法。在VTR算法中,我们选择语音作为主视频流,并将化身的运动选择为从视频流。通过进行一项实验,在该实验中我们与语音同步交互移动化身的双臂,从而评估媒体同步质量并证明了媒体同步控制的有效性。

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