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Developing evolutionary neural controllers for teams of mobile robots playing a complex game

机译:为玩复杂游戏的移动机器人团队开发进化神经控制器

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This research develops methods of automating the production of behavioral robotics controllers. Population-based artificial evolution was employed to train neural network-based controllers to play a robotic version of the team game Capture the Flag. The robot agents used processed video data for sensing their environment. To accommodate the 35 to 150 sensor inputs required, large neural networks of arbitrary connectivity and structure were evolved. An intra-population competitive genetic algorithm was used and selection at each generation was based on whether the different controllers won or lost games over the course of a tournament. This paper focuses on the evolutionary neural controller architecture. Evolved controllers were tested in a series of competitive games and transferred to real robots for physical verification.
机译:这项研究开发了自动化生产行为机器人控制器的方法。基于人口的人工进化被用来训练基于神经网络的控制器来玩团队游戏《夺旗》的机器人版本。机器人代理使用已处理的视频数据来感知其环境。为了适应所需的35到150个传感器输入,已发展出具有任意连通性和结构的大型神经网络。使用了种群内竞争遗传算法,并且每一代的选择都是基于不同的控制者在锦标赛过程中是赢还是输。本文着重于进化神经控制器架构。不断发展的控制器已经在一系列竞争性游戏中进行了测试,并转移到真实的机器人中进行物理验证。

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