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On the performance of warping-based motion estimation

机译:基于翘曲运动估计的性能

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Warping-based motion estimation has been proposed in the literature to achieve higher video coding efficiency compared to conventional block-based motion estimation. This paper investigates the performance of warping-based methods at very low bit rates typical of mobile video communication applications. Simulation results show that despite their improvements over block-based methods, the use of warping-based methods in such applications may not be justifiable due to the huge increase in computational complexity. In fact, it is shown that similar, if not better, improvements can be obtained, at a fraction of the complexity, by simply augmenting basic block-based methods with techniques like subpel accuracy and overlapped motion compensation.
机译:与常规的基于块的运动估计相比,在文献中已经提出了基于翘曲的运动估计以实现更高的视频编码效率。本文研究了在移动视频通信应用中非常低的比特率下基于翘曲的方法的性能。仿真结果表明,尽管它们比基于块的方法有所改进,但由于计算复杂性的巨大增加,在这种应用中使用基于翘曲的方法可能是不合理的。实际上,已表明,通过简单地用像素精度和重叠运动补偿之类的技术来增强基于基本块的方法,就可以以复杂度的一小部分获得相似甚至更好的改进。

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