首页> 外文会议>Peer-to-Peer Computing, 2003. (P2P 2003). Proceedings. Third International Conference on >A distributed rendering environment for massive data on computational grids
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A distributed rendering environment for massive data on computational grids

机译:用于在计算网格上处理海量数据的分布式渲染环境

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摘要

Scientific visualization, especially for massive data sets, has emerged in different disciplines recently. Generally, distributed scientific visualization applications require multiple resources, e.g., high-end computing resources to process data, high speed network for data transfer and large size database for data storage. Furthermore, these applications will meet research challenges, e.g., heterogeneous resources, geographically distributed environment and considerable communication delay. We study an application of distributed massive data rendering. We present infrastructure of the distributed rendering environment and explain how grid technologies are used in this application. Dynamic pixel bucket partition (DPBP) algorithm is a new algorithm proposed for task allocation of distributed rendering application in computational grids. Experiments in real test ted shows the performance of DPBP algorithm and the framework.
机译:最近,不同学科都出现了科学可视化,尤其是针对海量数据集的可视化。通常,分布式科学可视化应用程序需要多种资源,例如高端计算资源来处理数据,用于数据传输的高速网络和用于数据存储的大型数据库。此外,这些应用将遇到研究挑战,例如异构资源,地理分布环境和相当大的通信延迟。我们研究了分布式海量数据渲染的应用。我们介绍了分布式渲染环境的基础结构,并说明了此应用程序中如何使用网格技术。动态像素存储桶分区(DPBP)算法是为计算网格中的分布式渲染应用程序的任务分配而提出的一种新算法。实际测试中的实验显示了DPBP算法和该框架的性能。

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