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View-Dependent Progressive Mesh Coding Based on Partitioning

机译:基于分区的基于视图的渐进式网格编码

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A view-dependent progressive mesh coding algorithm is proposed in this work to facilitate interactive 3D graphic streaming and browsing. First, a 3D graphic model is split into several partitions. Second, each partition is simplified independently to generate a base model that can be efficiently encoded. Third, topological and geometrical data are reorganized to enable the view dependent transmission. Before the transmission, the server is informed of the viewing parameters. Then, the server can accordingly transmit visible parts in detail, while cutting off invisible parts. Experimental results demonstrate that the proposed algorithm reduces the required transmission bandwidth, and provides an acceptable visual quality even at low bit rates.
机译:在这项工作中提出了一种基于视图的渐进式网格编码算法,以促进交互式3D图形流和浏览。首先,将3D图形模型分为几个分区。其次,每个分区被独立简化以生成可以有效编码的基本模型。第三,对拓扑和几何数据进行重组,以实现依赖视图的传输。在传输之前,服务器会收到查看参数的通知。然后,服务器可以相应地详细传输可见部分,同时切断不可见部分。实验结果表明,所提出的算法减少了所需的传输带宽,即使在低比特率下也可以提供可接受的视觉质量。

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